Tuesday 24 September 2013

Minecraft Adventures: Patch 1.6.1 The Horse Update & Angrathar's Amarthine Minecraft server, the admirable attempted rebirth

If you’ve ever read my Minecraft Adventure posts before you’d know about the Tribalfield community which was the original server the group of us who make up the Tribalfield group on facebook were active on run by our good friend NoRC, this of course was before it turned into Ozgamerparty and eventually died out when we went on to other (greater or lesser) things. Awhile ago one of the longer standing members: Angrathar along with his friend Orik decided to start a new Minecraft server and host it on a server hosting account that Ang signed up for on Hypernia which was very generous of him I might add, it was probably spurred on by another member crashbaby’s comments on the destroyed but much-loved ‘Tree of Life’ from August 2011.

Boy I did not know the tree was loved that much, when we started playing on the server the original idealist and designer Lupidoo even suggested he wanted to make a new one which would be bigger and better and named “Albert”. I mentioned that this was quite ambitious but if he’s going to make it he may as well use his own server and limit the people who work on it and if he ever does I myself should take part.

Our conversation on a new tree, I can't say I was too surprised I guess.
I spose though I should quickly go over the latest (major) patch for Minecraft. 1.6 The Horse Update brought with it many things, one of the biggest changes I found was that the dramatic change to the Minecraft launcher. The launcher now support different versions of the game and you can create different profiles which are attached to different version of the game. This new interface is a first step towards the planned Plugin API or “Workbench” which will allow modders to easily add more content to the game. In other words it means that in order to install mods we may never need to touch the minecraft.jar file again and therefore save ourselves from screwing up our games.

The new Minecraft Launcher
Though this does come with a few problems, the new launcher automatically updates the game for you, so in order to install mods currently you need to create a new profile with a new version which is not synced with the main server in order to install your mods on. Also at the time when the patch came out, all texture packs were unusable as they needed to be converted to Resource packs which now encompassed music, sounds, language files, end credits, splashes and fonts as well as textures. This created a bit of a pain but was necessary and I do look forward to the new plugin system where I can just push a button to update my mods (if they are available) though there technically already is something like this by the name of Magic Launcher though I was never able to get this working properly and ended up doing things the manual way.

Speaking of mods I feel I might try and get some Shader mods going or even try out the Twilight Forest mod of course these do need the Minecraft Forge Mod in order to run which is another thing I need to get working next time I start playing Minecraft again though if I do I can finally use that Painting selection GUI that I’ve ben wanting to use and the randomized paintings in Minecraft do get a bit annoying after a while.


A good example of Sonic Ether GLSL shaders in this video for the Biomes ‘O’ Plenty Mod which is another I might think about trying out.

Another major change was of course the Horses (inc. Donkeys and Mules) which were inspired by DrZhark of the Mo' Creatures mod. Horses can be tamed, ridden, bred and came with a variety of new items including horse armor, hay bales, leads and name tags.

Horses are most commonly found in Meadowbiomes
Amongst the other changes were some additional status effects for potions, console commands, riding and mob difficulty mechanics. New blocks including Hardened Clay, Stained Clay, Block of Coal and Carpet which is sure to make things different when decorating houses . Mobs were changed slightly including Zombie mobbing and additional Villager sounds and Deserts now do not contain lakes which was pretty silly in the first place and you can now find Normal chests in the Nether.


A good overview of the 1.6.1 changes by AntVenom

So now that we’ve got all the sorted let’s get into what happened on the server, well not quite yet as I have to explain the new texture pack which I suppose you’ve noticed. This one is the KoP Photo Realism ‘resource’ pack I should say now which I had to trade for my much loved Faerielight which had not been updated as yet. Yes I know it’s another realism one but that’s what I like isn’t it? Nice and realistic cubes lol. So when I finally worked out how to get all of my mods working and actually started playing on the server I was greeted with a snow covered spawn area, something I had not seen before with any spawn area I’d ever been in, though Ang’s server had basically no mods, it was as vanilla as they come, which kinda a good thing and a bad thing but worked out fine.

I travelled through the taiga biome cutting some logs and hunting animals for food until I found a meadow with a decent sized quarry (i.e. interconnected shallow patches of stone among the grass) which led to quite a large mine with an underground crevasse. I made a rudimentary shelter cave in one of the corners of the quarry under the ground and hunted for some coal and iron to cook my food and upgrade my tools and armaments before conversing with my longtime tribalfield Minecraft buddy Lupidoo and decided to join him.

The snow covered spawn area
It turns out Lupidoo was only roughly 300m away from where I was so it took no time at all to get to him, he had also made a rudimentary hole-in-the-wall style home with a small farm next to it, and the inside was his signature style of a room which is smaller than a jail cell. I didn’t waste any time and started widening up his place until it looked acceptable, I even managed to change the entrance of the mine to go from the corner of the room instead of the middle, pretty soon I had something respectable, including a room for myself. I named the place the cave of cake, and made a sign above the iron door for at the time that’s what I felt like putting in there.

Some shots of the cave with the KoP Photo Realism resource pack


 We then set about gathering resources and mining of which I found lots of coal and iron and even some diamond. I made myself some sweet iron armor and we started buildings farms inc bamboo for books and wheat and carrots for food, I also did a bit of lumberjacking and hunting on the side cause we all need meat and wood yo. We didn’t quite get round to the taming and riding of horses but good ol’ Admin Angrathar came flying down with him and his horse decorated with golden armor and sword, twas a sight to behold.

Lupi and I's farms
I like this shot of us staring into the blackness
There was a few of us in the same meadow with an interconnecting mine. Cashman had originally set up a small house with a farm on a hill not too far away from me and Lupi, Orik and Angrathar had set up close by, also Frewer had his mountain more to the north of there. After we had gathered sufficient resources I started properly scoping out the interior of the cave and organising the resources, I made an inner wall and put the resources chests along the hall on the right and put the furnaces and our bedroom on the left hand wall and properly signed everything up, we also found some cows and started a cow farm for leather.

From left to right: Ang's Hydro-Hole, Orik's farm, Cashman's house and me and Lupi's cave, all in the same meadow.

Our cow farm
Newly organized resource room
Side area, with bedroom furnaces and mine entrance
Bedroom, yes I know it looks like a jail cell
 Following Angrathar’s invitation to go to the Nether we ventured through to Ang’s nether portal and explored it up, I saw lots and lots of quartz which I collected for building I guess, or just because I saw it. I got some lightstone too and we even found a fortress where I managed to relieve some blazes of their rods which funnily enough wasn’t too hard though I did have full iron armor and weaponry and a trusty bow and arrers.

Quartz!
 Unfortunately while in there either I or someone else managed to anger the zombie pigmen and man I don’t know whether the server was set on hard or what all I know is they do a lot of freakin damage, even with iron armor on was killed and annoyingly I couldn’t go back and get my stuff as every time we would go through the portal there were a bunch of zombie pigmen and a wither skeleton charging at us so I lost all my stuff and everything I had with me which was a major pain in the bummo.
Following that disaster I decided to continue working on the interior of the cave, I properly cleared and walled up with cobblestone the two tunnels leading into our main base and walled them up on the opposite side with iron doors which made an interesting upper and lower feel to it, I also widened up the back room on the side of the resource hall.

Oh yeh two back entrances that'll keep em thinking
More room!
Of course the interior of the cave was still all stone and cobble so of course I did what I love to do was make the cave look more homely and that required a multitude of things inc wood for the roof, brick for the walls, and wool and dye for carpet, yes carpet I was going to try out carpet where I could get more carpet for my buck. It was actually quite an adventure first Lupi and I ran through the forest grabbing flowers and roses and chopping down trees then I ran to the swamp and dived in for clay then we decided to pay Orik’s farm a visit (his farm not him, he was away at the time) to shear away at the sheer amount of sheep and chickens he and Ang had amassed.


Orik's Sheep and Chicken farm, efficient but man how cruel

Soon as we finished we came back and Lupi decided that our cave entrance needed a bit of protection so I went inside to organize the interior while he worked on the entry. I lined the roof with oak wood planks and the walls with all the brick I could make which still obviously wasn’t enough but it looked better. I noticed though that my roof near the door was on fire due to Lupi “defences” so I had to remove some near the door. I went out to have a lok at what he’d done and it was pretty hot to say the least though it worked, it worked it was kind of scary and hazardous to get in and out but we flamed and melted almost 30 monsters that night, it was like a bug zapper.

Wow now that's frightening, note that I'm back to my old fairielight texture pack

cOlLabOrAtIoN!
I then tried out the carpet with some interesting results. I made orange carpet for the resource room and red for the area to the left where Ang had put the enchanting table, I kinda ran out though and couldn't do our sad looking bedroom. The carpet work well in the way that it only goes on top of the floor so you don’t have to remember to put an extra floor layer to hide it and you get 3 carpet blocks from two wool blocks. However there were some problems, for example you can’t stack objects like chests on top of carpet so I had to use wool blocks as normal this makes an uneven effect on the floor both around the chests and wherever the carpet ends and it doesn’t look very good so I don’t think I’ll be using carpet in the future.

The newly furnished cave

So that was that really, we spent a bit more time on the server but after a while we got a bit bored as is what usually happens. I think unless you're playing a mod like Twilight forest, Feed the Beast, Tekkit etc there's not much more to do in Vanilla Minecraft apart from building projects and getting to the end. Still, it’s not going to make me stop continuously delving back in to the fray for more.

Mine on,
JD

Last light after a hard days mining

Together again, though shortly

Sunday 1 September 2013

My Usual Spiel: League of Legends, the MOBA I know

Release Date:  27/10/2009
Genre:
RTS/MOBA
Publisher: Riot Games

Developer: Riot Games
Platform: PC
/Mac
Players: 2-10 online

Classification: T for Teen


League of Legends, where do I start? I suppose I should start with explaining that League of Legends or “LoL” as I may refer to it in the remainder of the article, was and is still one of the biggest MOBA games of today, “MOBA” meaning “Multiplayer Online Battle Arena” and also “Action Real Time Strategy” (ARTS) it was the game to coin the genre but wasn’t the first of its kind as I will now explain. The gameplay from League of Legends is generally known to have been taken from Defence of the Ancients or “DOTA” which was a custom-made map for Warcraft III: Reign of Chaos and the Frozen Throne however this is only partially true. Aeon of Strife was a Starcraft custom map which in part inspired the creation of DOTA and the whole MOBA scene. League Legends is currently one of the top Esports games being played along with Starcraft II and Warcraft III in the RTS category and the Counter-strike series in the FPS category.


A very informative video series on the history of the MOBA genre.

I for one did like the idea of playing as a single unit in an RTS game, so much so that I did various experiments utilizing the addition of heroes to the Blizzard RTS series in Warcraft 3 such as editing multiplayer maps with the Warcraft 3 map editor so I (and my brother sometimes) could play a map as a single hero unit aligned with an ally cpu character, which was fun but hard to manage and sometimes annoying when you have to work with the cpu players constant attacking and retreating as it does in that game also it because hard to strive to the finish when you had to have buildings available for you to respawn with. I had a good time doing the same thing in Company of Heroes where I created a 2v2 or 3v3 cpu player fight and tacked myself onto one of the teams but played only as a single tank or sniper while the cpu players fought.

DOTA Company of Heroes style
 I never really played the Aeon of Strife Starcraft map, but I did play a bit of DOTA back when it first started, because DOTA was basically just a custom map and did not have much in the way of instruction and support for newcomers, which although this did improve it has now become a common theme that MOBA games have a very steep learning curve. DOTA was a MOBA at its most basic, the classic square map with the map split diagonally down the middle with two enemy factions controlling each side at the bottom left and top right corners  the three “lanes” which are defended by enemy towers and small “creep” units that move down the lanes to attack the enemy with each faction have a “home” structure which needs to be defeated to achieve victory.

The basic MOBA map layout
Though I liked DOTA there were some things I didn’t like, namely that I had no idea what items to get or in what order (this was soon fixed in League of Legends) and also the unforgiving fact that you had to be there at all times, in FPS games and sometimes RTS you can leave for about 3-5 minutes and come back and still be fairly competitive, well at least you can still kill other players, if you did that in DOTA you’d all of the sudden be outlevelled and spent the rest of the match trying to keep up and failing as you are pounded by the higher level players. I think even then I did feel that whole game based around that would be good idea.

The pioneering DOTA
 So in October 2009, 6 years after the first DOTA custom map was created, came League of Legends by Riot Games, the publisher who was known to have coined the MOBA (Multiplayer Online Battle Arena) name as a marketing term. My brother and I enthusiastically played LoL a lot when it came out as we were eager to see this game based around DOTA and also like other MOBA games it was completely free to play which was still quite rare for a game of this magnitude. and it was good, one thing I did enjoy was the way the game matched players of equal skill (at the lower levels), and it was just so much easier to play, the game had tutorials and information all over the place and best of all when you got into the game you a list of suggested items how to get them and in what order. We played for awhile until I got bored of the game and my brother tired of the unbalanced nature of the higher echelon as when the game first came out there was problems like this but otherwise I had a good experience with the game and was able to stay competitive.

Pushing a lane with a ranged character
Like most games playing League of Legends is pretty simple to learn and takes a while to master, it follows the usual MOBA map and play style which I won’t go into too much detail here about how you do things but basically you are a “Summoner” and you choose a “Champion” to use in the arena. You have to fight your way through the small creep units, taking down the towers and defeating the other players to get to your enemies castle and destroy it. This sounds quite simple but it quite complex, in order to stay alive you must know when to attack and when to retreat when to “push” your lane and when to fall back and defend and when to attack enemy players. Then there’s all the advanced things like teaming up to defeat enemy champions easier and venturing into the middle parts of the map in between the lanes aka the “jungle” where treasures and neutral monsters can be found. League of Legends has several different modes of play, there the most common 5v5 played on the “Summoner’s Rift” map, which is the classic 3 lane MOBA style, 3v3 which is played on the “Twisted Treeline” a smaller variant which runs horizontally with two lanes instead of 3, ARAM (All Random All Mid) which is played on the Howling Rift and is pretty much a head on collision course between the two teams with only one lane, and finally Dominion, which is played on the Crystal Scar map and is based around a ‘point capturing’ style of play.


The Twisted Treeline, a smaller variant on the classi MOBA map style
Controlling your champion is pretty simple if you have played any kind of RTS game before though when moving the camera is focused on your champion, you click on the minimap or main map to move or attack and use the QWERTY keys to activate your champion and summoner abilities though these are just the basic keys there are many more to use as your skills increase as with all games really. The game interface is relatively simple, you have your character portrait, level, stats, gold and items on the left hand corner, your Champion and Summoner abilities, Health and Mana in the middle and your minimap and menu buttons on the right. You also have things like your teammates portraits, health and mana, kill and assist info and target portraits around the main screen. The graphics as with most MOBA games are fairly cartoony with a cel-shading aspect that marvellously accentuates the heroes from the creep  and other units, you’d come to expect the cartooniness and this definitely doesn’t distract from the main game as it looks great, especially the lighting with all the glowing and how it adapts to the environmental dark and light places.

The screen interface at the starting area of the twisted treeline.
As a Summoner you play more matches and win and lose you receive experience and level up and also (depending on how well you do in a game) obtain Influence points (IP) this can be used to purchase Runes and some other items in the store. The other online currency is Riot Points which can be purchased with real money and is used to purchase Champions, Champion skins and booster items that increase the amount of IP you get from games, it is also used often as prizes for tournaments.

When starting a normal game of LoL against random opponents you first have to join the queue of your chosen game type, once you have done this and you are matched with a team you then you then need to do four things The first of which is to pick a Champion, these “champions” have many different traits inc different stats, spells and abilities but can be roughly classified under 6 types:

  • Assassin: Champions who excel at sneaking around and burst-damage for quick kill
  • Fighter: All-round melee champion who could have both tank and assassin traits.
  • Mage: Champions who cast spells and have most of their power in their abilities
  • Tank: Champions who have lots of health and abilities that draw enemies to attack them instead of allies.
  • Support: Champions that have abilities that heal, strengthen or protect allies.
  • Marksman: Are non-magical ranged champions

The store where you can purchase champions for IP or RP
You then need to choose your “Summoner spells” which are spells that you the Summoner use to assist your champion when playing, these include things like healing your champion and slowing enemy champions. After that you need to pick your Rune page and your Mastery page. Runes and masteries are an additional way of modifying the champions you select, runes give whichever champion you are playing with extra stats for example more health, armor, or things like lifesteal, there are many different kinds of runes which can be bought with Influence points (IP). Masteries are essentially a talent skill tree which is used in many games (most prominently MMO’s) and as you level up by playing LoL you receive more points to use for your mastery sheet, mastery sheets have 3 trees, Offense, Defense and Utility which you can points into one in particular or one or two,  you also can fill multiple mastery sheets depending on which champion you are going to use.

Runes and Quintessences page 
Masteries Page
Another thing you need to think about is items, as the game progresses you acquire gold through last hitting minions, killing Epic Monsters, destroying enemy turrets, and killing champions (or assisting) which is the in game currency of LoL, you use gold to purchase items from the shop from where you start, the shop consists of Defense, Attack, Magic, Movement, and Consumables categories. Many high-end items in the shop are obtained by purchasing low-end items which when purchased in order allowed you to create them.  I was pleased to see that the game had a “recommended items” list and even told you what to buy and in which order which you could just double-click each item to purchase and merged the two items together to create another one.

The recommended items screen makes things much easier to pick your items when in the heat of the match and having only 20 seconds to decide when respawning
Playing League of Legends online (as with most MOBA games) has quite a steep learning curve even when you are matched with opponents of a similar ability when you first start you are sometimes chastised with your lack of experience. But thankfully there are plenty of tutorials when you first start the game and suggests to try some matches with easier AI controlled players before going in the deep end but thankfully once you do you are matched with similarly ranked players which are hopefully of the same standard to you, it seems to work for me as I found that most of the time I was pretty competitive, winning more then I lost.

You learn lots of things fast playing League of Legends for the first time, you learn not to rush in recklessly and get killed many times, you learn to use the bushes to hide and you learn that continuously “pushing” your lane isn’t always the best idea and venture into the jungle and appear behind the enemy for a bit of stealth killing which is what’s known as “jungling”. When playing your champion you must remember their strengths and weaknesses and play appropriately to the type of champion you have selected i.e you wouldn’t charge forward with a ranged character as they are often weaker and you wouldn’t pick an assassin-style champion for basic lane-pushing and they are more suited for jungling.

'Jungling' with Udyr who is preferable champion to use for this style of play
League of Legends as I have mentioned has been a hit with the gaming community around the world, putting it on par with Starcraft II as one of the biggest esports games today despite being almost 5 years old today it continues to draw fans and competes fiercely with the likes of rival MOBA’s such as DOTA 2 and Heroes of Newerth. LoL is played as one a tournaments at the Lanslide that I attend almost solely for the purpose of playing League of Legends and possibly Starcraft II. I like it, I don’t find anything much wrong with it that the MOBA haters always seem to, sure it’s tough sometimes and the learning curve is steep but it’s a game that makes you want to co-operate with your teammates and win and I can tell you I don’t get that feeling with many games. Although the game is free I must admit I most definitely paid for it as I have spent almost $80 on new champions and skins to play in tournaments which I will probably never win but justify as donating to a free game that I like, it’s something I’ve never done before and I’m not sure why but meh, it was worth it as I may not be the best on the battlefield but at least I stand out from the rest.

Whether it's been a well-fought game or an imbalanced drubbing, seeing this is still incredibly satisfying.
League of Legends may be one of the more complicated MOBA games, with its runes and masteries and other champion customization features but it was the one that paved the way for the MOBA genre, and I approve.

JD


A thrilling match between two world-class LoL teams, in this video you can see how big LoL has become in esports.

Run away!