Friday 28 June 2013

The Past and Times of Yore: WipEout HD/Fury, the Last of a Legend


 







Release Date:  September  24, 2008 (HD) October 15, 2009 (Fury)
Genre: Futuristic Racer
Publisher: Sony Computer Entertainment Europe

Developer: Studio Liverpool
Platform:
Playstation 3
Players: 1-2 (Splitscreen) and 1-8 Multiplayer

Classification: E 10+

Playing this title again, It never occurred to me how much impact this title has now despite being almost 4 years old, since Sony announced the closure of Studio Liverpool (formerly Psygnosis) in August last year it is essential the last WipEout game to be released for a Playstation Console (apart from WipEout 2048 on PS Vita) and thus ends the Wipeout series. I can still remember playing the original WipEout game on PC the late nineties using a joystick as well. Back then the only racing games I had played before were SNES titles such as Mario kart, Biker Mice from Mars and Rock’n’Roll racing, but this was something else. The first Wipeout defined what the whole "playstation experience" was with a single game. It also defined a lot of current day "club culture" At the time the WipEout soundtracks were also, for a lot of younger people, the first time they were exposed to artists like The Prodigy, Chemical Brothers, LFO, Underworld or Aphex Twin which could possibly have been my first influences into Techno and Dance which I love today.

Of course the main point of Wipeout was the awesome speeds you could reach with the Wipeout “ships” which blew away any car racing game out there, ships being the operative term here as they obviously didn’t have wheels they hovered above the racetrack and used ‘airbrakes’ to turn corners and there was a small backstory about the Anti-Gravity “F” titled racing league and mock press releases in the booklets for each game


The original Wipeout game released in 1995, oh the memories. by mastes1

I was only in my early teens at the time and was a bit young to realise but the original WipEout revolutionized gaming for the older gamers who were around when it all started, it had a non-cutesy futuristic setting with ultra-fast ships and bangin’ dance beats, it was like it was made for that generation hence why the directors of the movie Hackers saw it as something they wanted to include in their film which had a dance music listenin’ cyberpunk culture of young people which WipEout appealed to the most and represented in the gaming world. I kind of never saw it this way, I just thought of Wipeout as a cool futuristic game and spent many hours zooming along trying to win all the races and not hit the damn sides, and it was a blast to play especially when I got the PS1 version which worked perfectly compared to the PC version which I had a bit of trouble sometimes getting to work properly being DOS and all.

Shortly After that came Wipeout 2097 with more tracks, classes and music, the second game in the series smoothed down both the graphics and the physical racing gameplay making the racing experience much more enjoyable, it also added shield energy to the game for the first time, meaning that the weapons as well as stalling your opponent now drained their shield as well which they could recharge by flying into a “pit lane” which was adjacent to the starting grid and losing a few seconds. This added weapons such as the Quake disrupter which fired a ripple down the track and the Plasma bolt which destroyed opponents in a single hit. The game also introduced the Vector and Phantom being the slowest and fastest Speed Classes in the game with the original Venom and Rapier being in the middle. Wipeout 2097 was probably best known for its soundtrack which featured The Prodigy, The Future Sound of London, The Chemical Brothers, Fluke, and Underworld. There was also a popular soundtrack album. I now know that the reason for all the Red Bull advertising was that the game was featured and played in various nightclubs as a promo in conjunction with Red Bull Energy Drink though it wasn’t till years later that I actually started drinking the stuff lol it seemed that back then Wipeout was more in the club scene than ever.

Wipeout 2097
In the interim of Wipeout 2097 and Wipeout 3, Wipeout 64 was released which was basically a port of 2097 but had two very distinct new features such as steering with an analogue stick (digital control was disabled even) and split screen multiplayer which is written as supposedly being 2-4 players though I only ever played 2 players with a friend myself, this is still a massive improvement over 2097 where the only way you could play two player was the ridiculous Playstation “link cable” which you need to purchase as well as requiring two television sets, two PlayStation consoles, and two copies of the game. It was the time where the Playstation multiplayer functionality was laughable compared to N64 which had a greater number and quality of (albeit kid-friendly) multiplayer games and most important 4 controller ports whereas I had to buy a multitap for both my PS1 and 2 to be even able to play 4 players. The benefit with that though was with some games you could get up to 5 players but that another story.


Wipeout 64 vertical split-screen gameplay by jk7201b

I was much looking forward to the release of Wipeout 3 or “Wip3out” as  seemingly any 3rd game of a series which has an E in the title always turns out to be i.e “Driv3r”, one of the most ludicrous version of this I’ve seen was Thief 4 or “Thi4f” I’ mean seriously since when does a number 4 look like an e? Also they didn’t do it with the previous game as there was no number in the title, figures. Anyway Wipeout 3 was a pretty clean package, it’s wasn’t that much different in terms of features, it retained the same ship/teams and most weapons from 2097 and added a couple more. The tracks were different this time in the way that they were not based on real world locations but in the fictional “Mega City”. The soundtrack was as good as ever being composed of techno and electronica tracks selected by DJ Sasha and features contributions by Orbital and The Chemical Brothers. Probably the two most prominent features of the game were for one the inclusion of a 2 player split-screen mode which after finally getting the feature I was only able get a few friends to play with me regrettably. The second feature was its unique graphical style which I really can’t explain, it was sort of like 2097’s graphics but much smoother, brighter and funkier (with most tracks) with a much better level of details then 2097 and was the first in the series to run at high-resolution mode (720 x 480, or 480i).

Wipeout 3
The Designers Republic who had worked co-operatively with Psygnosis on the first three Wipeout games’ visual style including menu’s, text, load screens and in-game billboards and screens really gave Wipeout its edge where other games may have had great looks vehicles and tracks but bland landscapes for the backgrounds, their designs were especially prominent with Wipeout 2097 and Wipeout 3 with the ultra-minimalistic menu interface.

Some shots of the Wip3out menu screen designed by The Designers Republic, minimalist is an understatement


Wipeout Fusion was the premier Wipeout game for the Playstation 2 and the first game made after Psygnosis' name change to SCE Studio Liverpool. The main changes (apart from the obvious graphical upgrade with the PS2) brought in vast changes to the track layouts which now instead of being a single track was a giant one split into 3 creating a short, medium and long circuit of a particular location, also for the first time trackless sections where I have slammed into a boulder and blew up a lot of dust in my time, it also included hidden-wall shortcuts or ones that required a turbo-boost power-ups to get over.  In Fusion weapons and combat suddenly became huge, the proton cannon, grav stinger, flamethrower, and gravity bomb was added and each team was given a unique super-weapon, as you progressed through the different leagues the cpu players got more and more aggressive, sometimes it was such a clusterfuck of ships firing everywhere that you barely got through the first lap without being blown up, it became less of a race then a survival to just see who could finish and the only time you could repair yourself was in the pit lane.


Wipeout Fusion gameplay featuring a trackless section of the course.

Apart from the pilot aggression there were a few other things I didn’t like firstly there was the way that there was no Speed classes anymore, when you did the various leagues you were given credits to spend on upgrading your craft which you needed to do to stay competitive, this was alright it’s just that then you end up stacking all the points into the one ship. What confounds this even more is the return of the Pilot characters from the first Wipeout which was evident as there was much more storytelling elements and backstory in the game, but instead of putting points into the team, you put points into either the first or second pilot and the more points you put into a pilot and their ship it got bigger and “meaner” looking with 3 variations. This kind of thing really irked me as I enjoyed the way Wipeout 2097 and 3 just had the teams though it did add a bit of character to the game but I liked the ships stats staying the same and changing accordingly so it was a bit off-putting. Also the way the ships had obvious damage I didn’t like either but I guess it was more realistic.

After Fusion I had quite a long break from the Wipeout series and really consoles in general, until we happened to get a PS3 and I course decided to purchase and download the Wipeout HD/Fury package, I’d only played it a bit before on a friend’s PS3 but buying it myself and having a good go made me realise what a nice tight package it was for a Wipeout game, it was quite similar to Wipeout 3 in terms of teams, tracks and controls so pretty much all the gameplay, and the grid style Campaign was excellent, I did the HD campaign first as you did all of the types of races including: Single Race, Tournament, Speed Lap, Time Trial, and Zone. Zone mode, which first appeared in Wipeout Fusion, has you piloting a ship with full stats in an awesome looking digitized track with minimal textures and a graphic equalizer in the sky moving to the current music. I was glad to see that pretty much all of the unwanted stuff inc individual pilots, new teams, credits-for-stats, super weapons have been taken out.

Wipeout HD
As you play through the campaign all the different modes of play are randomly laid out in a hexagonal grid, you start from the middle and gradually unlock the surrounding hexagons, you can change the difficulty at any time before/after a race if you are having trouble.  After acquiring a certain number of points unlocks the next , as you progress through the events the modes get harder i.e. faster speed classes, more aggressive opponents and more challenging medal goals. I reckon this a great addition to the series and much better then the Fusion version as what Wipeout really needed was a single campaign that created a fun and balanced way to play most of the singleplayer content in the game.

The new tracks were pretty damn cool, the first track Vineta K situated on the beach with a classic underwater section, Metropia dodging around skyscrapers with breathtaking drops, Ubermall, a new incantation of Mega Mall from Wipeout 3 and Sol 2, a track suspended in the air with a dreaded open-sided section. The tracks included a reverse option but were not divided into 3 as before, also there were no-more trackless sections or shortcuts in any of the tracks.


The Sol 2 (sky track) Phantom class time trial by HellfireWZ

The ship roster is made up of all the ships from the original Wipeout to 3 with new ones (Triakis, Mirage and Harimau) taken from Wipeout Pulse I was pleased to find out that the Triakis team is Australian and true to Australian form our ship is built like a brick shithouse with maximum shields though their quite hard to handle but I don’t care I go them all the time in multiplayer. As I had gotten the Fury expansion I already had access to the Fury ships which I used through the HD campaign where I should have been using the HD ships though it didn’t matter all that much as I used the Fury Mirage ship almost all the way through I wish I researched all the unlocks and ship skins etc properly before I played I used the same team for most of the HD campaign thinking that you had to get full loyalty for a team to get all their ship skins but it turns out all you need to get is 8000 for each team to unlock two alternate skins and 10000 only once for a team to unlock the classic Wipeout HUD (which I wasn’t going to use anyway) I ended up getting 26000 points with Mirage and although they are a great all-round ship it was kind of a waste as apart from achievements all the other skins are unlocked via the Campaign

Wiepout HD Ships/Teams
Reading the reviews now I notice that lots of people are saying how smooth and great the graphics look, I must admit I didn’t really notice this as all PS3 games look equally good to me really though I admit as the Wipeout games got better quality they also a bit harder to see where you are going as before there was just a plain coloured track and bland walls and scenery, now there’s intricately detailed track grids through Las Vegas entertainment complexes with lights (flashing, neon or otherwise) all over the place. But I suppose it’s not exactly that hard though I found though that when the lights went green (or whatever happens) on your first race and you thrust forward your eyes go kinda fuzzy and have to re-adjust to the speed, especially at the higher levels, the graphics look great though any way you look at it.


Wipeout HD - The Amphiseum - Phantom Time Trial by HellfireWZ

As I mentioned before the fury expansion brought new ships (with upgraded stats), game modes, tracks and another campaign. The new ships looked a bit sleeker, newer and somewhat chunkier/blockier then the previous ones. Three new game modes were added inc

Eliminator: Which is basically an endless single race where the objective is to damage and destroy other ships until you get to the targeted damage count.

Zone Battle:  Which is a twist on the original Zone Mode. Rival pilots appear on the track as you race to reach the target zone. Drive through zone pad to charge your zone bar and you can use it to either boost your zone and come closer to victory or absorb it to replenish ship energy and activate your shield. The first to reach a target zone wins.

Detonator: Which is again similar to zone mode except you are in a ships which fires laser bolts and have to destroy objects on the track in your path.

The new Detonator mode by Kylethe2011

Eight new tracks were introduced for the expansion with 4 of them being zone mode only, this made things a bit repetitive as with the whole campaign you only had 4 tracks for doing Single Race, Tournament, Speed Lap, Time Trial and even when they were reversed sometimes I still reckon they needed at least 1 or 2 other tracks for the normal modes.

On my recent foray back into HD/Fury to finish the Fury campaign, I’ve had a grand old time playing multiplayer and getting my ass kicked by Japanese punks, strangely enough even playing people from different countries, the game still seems to play pretty smoothly though sometimes I don’t see ships moving at all and certain modes like Eliminator can get fairly laggy though most of the time it’s just single race or tournament being played. I’ve done pretty well for myself though getting seconds and thirds though there’s always one lightning fast motherfucker who creams us all, one instance I was doing pretty good and got 2 minutes 14 seconds for a race in Ubermall but the guy who came first beat me by 13 seconds. As I said before my favourite team used to be Mirage but now it’s Triakis cause their Australian, the ship is hard to manoeuvre but is fast and tough as cause of the full shield stats.

I can honestly say that together Wipeout HD/Fury has been the best Wipeout game ever, yes it even beats 2097 and 3 and that’s in terms of overall features, gameplay and obviously visuals and for the mere fact that it’s the first Wipeout which I’ve been able to play online rather than having to make people play 2 player with me. I encourage anyone who hasn’t experience Wipeout to spend that 20 or so dollars and get a digital copy or get Wipeout 2048 if you have a Vita, and experience it as with a Wipeout game, you can’t really get any better  you’ve never seen racing like this before.



WipEout - Through the Ages 2012 by HellfireWZ

So sadly that would appear to be it, Studio Liverpool has been closed down by Sony so it seems unlikely we will see any new Wipeout games in the near future. Of course I haven’t mentioned all of them in this post just the ones I have experienced myself, the full list can be found here, feel free to have a look and more importantly “like” the facebook page to spread the love. I’d just like to say thank you to Studio Liverpool for creating one of my favourite racing game of all time and will hopefully see Wipeout again in the future where it began.

JD

Image from Studio Liverpool's final post on the Wipeout facebook page.


Perfect lap!

Monday 17 June 2013

Minecraft Creations: The Brick Mansion Chapter 4, In the Lap of Luxury

Oh gawd, 3rd level pretty much done, well it’s almost there, I’m beginning to think what will I do after this damn thing’s finished as the whole point of this endeavour and post topic was to finish all of the achievements which meant getting to the end with limited use of mods and no giving free resources to myself but that abruptly ended once I decided to make this massive mutha of a house. The other thing I regret is destroying the current resources I had when I decided to build the house, I should have just left them somewhere and come back to them once I’d finished the damn thing though I’d probably though I’d never go back to doing what I was doing before but I reckon I will. Annoyingly I’ll have to give myself some supplies and try to remember what I had in the past when I got to that stage but that’s just my fault, I should be able to do most of the achievements without cheating though some are quite hard and would take awhile (especially the End ones) so I may have to lax a bit on those.

Top level of the house pretty much finished.

I actually have done the whole process of getting the required resources (almost), travelling to the end and defeating the Dragon while trying not to cheat with resources. I did this pretty much in a single go I got to the point where I had all the Blaze Powder I needed but I cbf trying to find 12 Endermen to get their Ender Pearls so I gave myself those, I also didn’t play the end properly as I just wanted to see what it was like and what happened so I just loaded the fack up in highly enchanted diamond armour and weapons, turned flying on and fought that Dragon which still took awhile having to destroy all the towers first, I can’t image how long it would take doing it the right way though it seems it would take a while though it appears from this man’s series that it’s a lot easier and safer in numbers. The ending is kind of weird though, I won’t spoil it but ohh the dialogue.


T-bone's "Beating Minecraft" youtube series, quite entertaining.

In other news patches 1.5 “The Redstone Update” and subsequently patches 1.5.1 and 1.5.2 have arrived, I found this cool little short video explaining most of the new features and yes I am too lazy to do it myself. Not being a user of Redstone at all really the most prominent new feature for me was the introduction of Quartz which funnily enough I started using after Richard showed it to me when we started our Underground City and have used it thoroughly throughout my building process, and it works wonders for bathrooms, pools and toilets where the only real option you had was stone slabs or white wool. Embarrassingly until I viewed the info about the update myself I never actually knew where it came from , gawd I have so turned into a Creative mode “artiste”

Minecraft 1.5 Trailer by TheFarLands

A brief recap of what I had done in the last post. I’d finished and roofed off the lobby and completed the middle level complete with some balconies and the huge outdoor mine entrance and Minecart system, and it was now time to work on the top level which may or may not be the very top level as I may decide to include an attic or sun room I suppose the better word for it may be.
In the interim I had made a nice little balcony for the dining room/dancefloor and shortly after it started raining  so I realised that almost every area outside was going to need some sort of weather protection so I extended the balcony across the minecart tracks entry/exit and made sure the docking/packing stations were covered too. I also added a trim to the front of the house which made it look a lot better. This was possible due to wooden slabs being around now which make decoration and building so much easier, I just wish that they’d make wool slabs and stairs.

Ballroom balcony

Resource rails balcony and shelters
Front roof trim
So the first thing I had to do was create the floor/roof which wasn’t too hard really just too quite a while coving the entire bulk part of the house in a layer of spruce wood planks which is the official roof/floor of the house and remembering leave a gap underneath as I then had to build and design the roof for the second level. The second level roof wasn’t going to be anything fancy like the lobby as it was just going to be flat though I did take a bit of time deciding how high it was going to be.

Man that took a lot of time to cover
I built the roof over the dining/ballroom and atrium in spruce wood planks then designed light that was built into the roof using oak logs and lightstone, I also used some lightstone to make wooden chandeliers similar to the stone ones in the lobby.

Dining/Ballroom Roof
I did the roof over the pool, sauna and spa in birch wood with birch logs as a feature with lightstone, I also made some changes to this area which involved replacing the birch plank floor with the new chiselled quartz block. I actually used Quartz quite a bit once I discovered it had been put in as of 1.5, I not only used it for the floor of the general area I used blocks of quartz and quartz stairs as the stairs for the pool and I also used roman-esqe pillar quartz blocks for the edge of the spa as well as normal quartz blocks for the floor. I also had to change the chimney for the sauna and right angle it out the wall as it was originally protruding up through the space where I had designated for my bedroom. I made the resource room roof just out of the same oak wood and made log and torch chandeliers as it didn't really need anything fancy.

Pool/Spa/Sauna room roof

The newly quartz'ed Spa
Chiseled quartz block floor
Adjusting the Sauna vent
 Once I had all that done, I then remembered I had to make a stairway (or two) up to the top level, I didn’t make them too complicated, just spruce wood planks and stairs and fences, I’m using fences quite a bit actually I kind of which they were in the same colour of the wood. The stairs took me a couple of tries to get right as when I first made them going on an almost right angle they both came up at the same place so I had to lengthen one with a flat part. I even had a crisis where the fire from the forge entrance down below caught onto the stairway and destroyed the stairs as well as a chunk of the upstairs library corner, managed to fix it without any trouble though, I also added some extra supports for one stairway. I found for some reason when I looked in the direction of the Alchemy room it was draining my FPS like a bitch so I took out all the item pictures of the alchemy potions and the brewing stands and it seemed to work better but still lags a bit though, dunno what it could be, maybe the mossy cobblestone? as it’s the only place I’ve used it.

East/West stairs
North/South stairs
Now that the lower floor had been done with a few minor thing being cleared up and I had the stairwells entrance/exits made I now had the difficult task of planning out the rooms, this is probably one of the hardest things to do as you have to work out, what the F is each room going to be for and what is going to be each room and how much room and how many rooms do I need? This took quite a while but eventually I got the place planned out and had a rough idea of what I was going to make.


North/South view of house plan
Birds eye view.
Viewing the house from the perspective of the Rei’s Minimap the southwestern room will be split into two I made one room the entertainment/games/lifestyle room complete with arcade machines including pinball, table soccer, airhockey and a train set as well as a stereo system, a tv and a gym corner. I originally had a secondary door to my room but then decided to take it out and haven’t thought of anything else to put there other than a bookcase but I’ll think of that at some other time. The other side of that room I decided would be a band room so I built a stage with speakers and creative use of daylight sensors and redstone torches. On the stage I made a piano, a drum set and some er microphones as I don’t really know how to make Minecraft guitars but anyway that was enough, but anyway, I made some surrounding couches and jazzed up the dancefloor with blocks of iron and gold which happen to look pretty shiny with the Faerielight Texture pack. I then decided to change the walls to a single bright wool colour and add some lighting, I should still add a balcony area if I can find the room to make doors outside as every good entertainment area needs a way to get outside heh.

Entertainment/Gym room
Band room
Before I started on the library area I needed to work out what colour carpet was going where so I laid the carpet out in the library and various rooms to make sure I wasn’t doubling up anywhere (though eventually this was inevitable) For the library I carved out a fairly large rectangle of the floorspace and covered the wall with spruce logs and created a fairly large clay and stone brick fireplace with a flue. After trying various abstract methods of stacking the bookshelves (triangles and single block towers like I usually do) I decided a more traditional way would be better so I changed the bookshelves to be inside the wall which looked much better. Due to the size and height of the fireplace the library ended up being tall enough for two levels so I made some stairs and balconies with more rows of bookshelves all the way around the edges of the room, on the bottom level of one side I created a row of enchanting tables which went from having a full stack of bookshelves to having none. After that I made some tables and chairs and some brown couches in the middle of the room, I also made a display of the egg spawners on the wall and portraits of some of the rarest items in the game (Blaze Rod, Eye of Ender and Nether star) as the centrepiece for the fireplace.

The Library
 With the two northern rooms I had the idea of making one the home cinema but had no idea what the other one would be and after thinking for a while I decided to make it into a sort of tabletop/games internet cafe with computers, card gaming tables and a bar, I made the home cinema next mostly out of red and black wool and made the screen out of white wool with sound block speakers all around. I made two levels of couches for seat, popcorn and fairy floss machines and a shelf for snacks.

Internet Cafe room
Home Cinema
 With the living quarters I had originally mapped the area into 8 rooms but decided i should make one them into a toilet, I used quartz column blocks for the walls and chiselled quartz blocks for the floor.  had to move the wall of the entertainment area over a bit to make room for the 4 cubicles and I also made a urinal, the toilets themselves where pretty ludicrous made of white wool, trapdoors and cauldrons full with water, and the hand dryers are just dispensers that I suppose are supposed to blast hot air onto your hands (and face) and yes this toilet is unisex and come to think of it I have to find a way to put doors in there. It’s all a bit silly but but this is Minecraft isn’t it? If I only included facilities for the items in Minecraft that you use I would have never been able to fill the whole house.

Sink, urinal and hand/face dryers in the toilet
Top view of toilet
The rest of the rooms I decided that they needed a way to get outside so I made a long balcony across one side of the house, with the rooms having windows both to the inside and outside of the house, I tried to make the rooms a bit more private with 1 block high windows but really I could just pretend they had curtains, I made the inside and outside entrances to my room out of jungle logs and lightstone to look slightly different to the rest. I messed around with the balcony roof design a bit as at one point I had to remake the whole roof as it was too low and I wanted to put in glass to let some sunlight in but keep the rain off obviously.

Shots of the balcony


I sort of wish you could put glass panes in horizontally as I can’t really put the wood slabs and glass blocks together so it looks kind of chunky and I still think it’s a bit too low but anyway I think that’s only because the roof bit over my room is higher because of the higher jungle log design. I used some brick for the base of the ballroom balcony but didn't for this balcony as I thought it would make it look too bricky with the whole wall of the house being brick and the balcony being larger and not straight..

My private balcony
I decorated the rooms with a different colour wool floor with two of the rooms having spruce wood walls, 4 having oak wood walls and my bedroom I decorated with a jungle theme of jungle logs and a green wool floor, I was originally going to have a room made with birch but that became the toilet. I had a hard time deciding what to put in each room but basically they all have the following.
  • A Double bed
  • Storage chests
  • A Fireplace
  • Bookshelves
  • A Jukebox
  • Flower pots
  • A crafting table
  • At least one window
  • Two doors one to inside one out to the balcony.
Girly room
Nature room
Cozy room
There was a myriad of other things I made just to jazz up the rooms a bit including closets, shelves, tables and chairs with designs from the Minecraft Furniture server and site but overall I think my guests would be fairly happy. With my  own room I made a levelled area for my bed with the usual amenities around. I put my chests and crafting tables around the edges. I had a bit of trouble decorating the rest of the room as I wasn’t quite sure what to put in there, I wanted a fireplace and a spa/pool though I think I made them a bit too big, I managed to fit a chair in nicely though my computer gaming station and the fully stacked Enchanting table took up a bit of room as well so I had to make do with a 4x4 meeting table instead of a 6x6 but I suppose I can change that in the future.

My room in all it's glory

The last bit I had to work on was the middle main hall and the hallway between the rooms, I carpeted it in yellow wool as with the Faerielight texture pack it comes out as looking a lot like real carpet compared to the other colours, I didn’t cover it to the edge and left one block of the edge to make it more rug-like and it worked really well, I decided that the house was lacking a central TV so I made one with speakers and a couch in a corner near the games cafe. I continued the carpet down the hallway of the living quarters and decorated the whole area with paintings, shelves, lightstone and pot plants though there’s a bit too many around, I think I did need more natural plantation as there’s not much on the third level so I designed one of the rooms to be a “Flora” style room and might make some more natural potplants around or even a tree.

The main hall between the rooms.
Living quarters hallway.

So that was pretty much it, there are still a few things I need to work on. Need to add some windows on the upper wall to pretty much every room and maybe a balcony for the entertainment/band room side, but that can wait till I’ve done the roof which looks like it’s going to have no less than 7 chimneys, 8 if you count the light beacon coming out though I might think about adding a fireplace to the lobby if I can find room, also might add some more vegetation around though there would be a hundred things I could think of by just zooming around looking at it.

Stay tuned for what could be the finale of this made scheme if I can possibly get all of the exterior designs done as well as the roof and surrounding wall.

JD


I've got the facility but don't have the ability